The party pressed on, the only direction they could. Eventually, they noticed the tunnel had turned to fine stonework, and they even spotted some old Dwarven runes indicating a place of shelter ahead. This caused some initial confusion: what was a 100-year old Dwarven enclave doing under the city of Kenabres? Beltak guessed that this particular tunnel outdated the Worldwound, and that Dwarves probably built a place of worship down here, away from the hustle-and-bustle of the city.
And in fact, Beltak finally did spot Torag’s symbol etched into the stonework… but his joy quickly boiled to wrath when the party also uncovered old, rotting corpses and a token with the symbol of Urgathoa, the goddess of undeath and disease.
Opening stone doors in the tunnel revealed a small cavern, in which a small, stone temple had been built… originally for Torag. But to Richard and Beltak’s horror, their worst suspicions were confirmed: Followers of Urgathoa had unhallowed and defiled the place. There were even undead minions loitering, waiting. In a furious rage, Beltak stood as resolute as a mountain, blocking the undead from leaving the cavern, and engaged the undead in combat. Unfortunately, their combined attacks, plus a surprise assault form more venomous centipedes took him down.
His mangled body was dragged to the rear while the rest of the party finished up the combat. Beltak was healed from the brink of death, and learned his lesson. The party proceeded in a more controlled manner. Beltak cautiously investigated the temple itself, and found three more undead waiting by the altar. He shut the door, called the group over and… the undead had fled. Puzzled about where they could have gone to, the group began cleaning up the temple and discussing this latest event.
It was Crystal who found the faint line around the altar. It was on a pivot! Beltak activated it, and the altar swung around to reveal a ramp heading down, underneath. The three rescued survivors were told to wait in the altar room while the party headed down.
Beneath the temple, they found a network of tunnels. After a short time picking their way along the corridor, they came to a room populated with numerous undead, and a large man in Urgathoa’s cult garb with a leathery, raspy voice. “Welcome,” he said. “Now you will die and burn in hell.”
Now it was Richard’s turn to let his anger take hold. He stood in the doorway and engaged the undead, while the cultist threw a bomb. Between Richard’s large frame blocking the doorway, and the fire and smoke in the room, nobody could aid him in combat. Occasionally, Crystal could get a lucky shot in. After repeated calls from Beltak, finally the party used the environment to their advantage, pulling back and allowing the undead to be caught in the choke point.
Though the cultist fled, with a call to his minions to “Finish them,” the skeletons and zombies were simply no match for the party. Still, Richard and Beltak are downright incensed about the corruption of their god’s temple, and the rest of the party are eager to eradicate the cultist and his undead to secure a safe haven for the survivors waiting patiently above.
Once the Dwarven enclave is clear, it will make a great place to rest — and possibly stock up on needed supplies — before the crusaders continue making their way towards the surface.